It took about five play throughs before I started to fall into a rhythm. I felt that as soon as I got my momentum going with a hero, the game was over, and I had to start back over from square one. I’ll be honest, this was very jarring to me for the first several run throughs. It’s actually three words, because the last world operates completely differently and is more of a last chance to beef up before the final boss.Īt the end of each run through, a randomized “ending” story will appear on screen before the game restarts and you can choose a new hero to play as. You travel through four worlds fighting zombies and searching for different map locations to provide you with loot, blessings, stat buffs, and skill boosts. Burnjamin has amnesia for some reason that seemed to be very important at the start of the game, but is hardly relevant later. The bare bones of the plot is you are trying to save the world from the zombie incursion and reunite with all of your friends. The game keeps track of what day you’re on, but there doesn’t seem to be any meaning behind it. A purple oozing encroachment takes over the map tiles behind you to represent the zombie plague, but the zombies you face are ahead of you. At the end of each level there is a day and night cycle and a note that informs you the zombie plague is progressing. You start out as Burnjamin, a fire wielding dragon costume wearing hero, accompanied by Omnipedia, a talking book who is your best friend and also a spirit guide? I’ll be honest, the plot is not a strong point of the game. Zombie Rollerz: Pinball Heroes is pinball arcade meets whack-a-mole zombie annihilation.
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